<pre style="color:#a9b7c6;font-family:'굴림체';font-size:7.2pt;background-color:#2b2b2b;"><span style="color:#bbb529;">@Override<br></span><span style="color:#cc7832;">public void </span><span style="color:#ffc66d;">surfaceCreated</span>(SurfaceHolder holder) {<br> android.graphics.Canvas c = <span style="color:#cc7832;">null;<br></span><span style="color:#cc7832;"><br></span><span style="color:#cc7832;"> try<br></span><span style="color:#cc7832;"> </span>{<br> c = getHolder().lockCanvas(<span style="color:#cc7832;">null</span>)<span style="color:#cc7832;">;<br></span><span style="color:#cc7832;"><br></span><span style="color:#cc7832;"> synchronized</span>(getHolder())<br> {<br> Resources res = getResources()<span style="color:#cc7832;">;<br></span><span style="color:#cc7832;"><br></span><span style="color:#cc7832;"> </span>BitmapDrawable bd = (BitmapDrawable)res.getDrawable(R.mipmap.<span style="color:#9876aa;font-style:italic;">bg1</span>)<span style="color:#cc7832;">;<br></span><span style="color:#cc7832;"> </span>Bitmap bit = bd.getBitmap()<span style="color:#cc7832;">;<br></span><span style="color:#cc7832;"><br></span><span style="color:#cc7832;"> </span>BitmapDrawable spead_button00 = (BitmapDrawable)res.getDrawable(R.mipmap.<span style="color:#9876aa;font-style:italic;">spead</span>)<span style="color:#cc7832;">;<br></span><span style="color:#cc7832;"> </span>Bitmap spead_button = spead_button00.getBitmap()<span style="color:#cc7832;">;<br></span><span style="color:#cc7832;"><br></span><span style="color:#cc7832;"><br></span><span style="color:#cc7832;"><br></span><span style="color:#cc7832;"> </span>c.drawBitmap(bit<span style="color:#cc7832;">, null, new </span>Rect(<span style="color:#9876aa;">BGx</span><span style="color:#cc7832;">, </span><span style="color:#9876aa;">BGy</span><span style="color:#cc7832;">, </span><span style="color:#6897bb;">100</span><span style="color:#cc7832;">, </span><span style="color:#6897bb;">100</span>)<span style="color:#cc7832;">, null</span>)<span style="color:#cc7832;">;<br></span><span style="color:#cc7832;"><br></span><span style="color:#cc7832;"> </span>c.drawBitmap(spead_button<span style="color:#cc7832;">, null, new </span>Rect(<span style="color:#6897bb;">100</span><span style="color:#cc7832;">, </span><span style="color:#6897bb;">300</span><span style="color:#cc7832;">, </span><span style="color:#6897bb;">200</span><span style="color:#cc7832;">, </span><span style="color:#6897bb;">200</span>)<span style="color:#cc7832;">, null</span>)<span style="color:#cc7832;">;<br></span><span style="color:#cc7832;"> </span>}<br> }<br><span style="color:#cc7832;">finally<br></span><span style="color:#cc7832;"> </span>{<br><span style="color:#cc7832;">if</span>(c != <span style="color:#cc7832;">null</span>) getHolder().unlockCanvasAndPost(c)<span style="color:#cc7832;">;<br></span><span style="color:#cc7832;"> </span>}</pre><pre style="color:#a9b7c6;font-family:'굴림체';font-size:7.2pt;background-color:#2b2b2b;">분명 방법이 있을탠대 bg1 이미지만 나오고 어떻게 해야할지 모르겠내요 ㄷ;</pre><pre style="color:#a9b7c6;font-family:'굴림체';font-size:7.2pt;background-color:#2b2b2b;">그리는 순서를 바꿔봐도 bg1만 출력되는걸 봐서 뭔가가 잘못된것 같은대....</pre>
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