00:28Sid Meier's Civilization® V PC Update Released
Product Update - Valve
[MULTIPLAYER]
- Significant improvements to general multiplayer stability.
- Significant improvements to Hot-Join stability.
- Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
- Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).
- Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).
- Found and corrected additional causes of Out-of-Sync.
- Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
- Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
- Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.
[UI]
- Change “Load Game” save sorting to be “Last Modified” by default.
[BUGS]
- When scrapping a unit, make sure any “cargo” units are scrapped as well.
- When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
- Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
- Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification which is incorrect.
- Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
- Changed Frigate obsolete tech to Combustion.
- Fixed Korean science building exploit.
- Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.
- Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
- Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.
별거 없네요.
0시 28분 시드 마이어의 문명은 ® V PC 업데이트 출시
제품 업데이트 - 밸브
[멀티]
- 일반 멀티 안정성이 크게 개선.
- 핫 가입 안정성이 크게 개선.
- 멀티 지금 상당히 흥분 시간을 개선, 하나의 플레이어로 캐싱 같은 AI 이동을 사용.
- 로비 개선 : 우리는 지금 로비 목록에서 게임 세부 정보 (각 게임에 선수,지도 크기,지도 유형, DLC 필요 등) 표시합니다.
- 저장 (플레이어가 게임으로 돌아갑니다 수 없다면, 게임이 이제 플레이어의 나머지 부분에 의해 계속 수 있습니다) 로드할 때 호스트는 이제 준비 방에서 선수를 걷어차 수 있습니다.
- 찾아서 밖에서 동기화의 추가 원인을 해결.
- 익스플로잇 : 같은 팀 허용 플레이어가 자동으로 치유 그것을 앞뒤로 도시를 무역하는 악용 교정을.
- 익스플로잇 : 같은 팀 허용 플레이어가 끝없는시 공격을 생성하기 위해 앞뒤로 도시를 무역하는 악용 교정을.
- 익스플로잇 : 플레이어가 여러 무료로 볼순을 얻을 수있는 UI를 "지연"을 허용 악용 교정을.
[UI]
- 변경 '로드 게임은 "기본적으로"최종 수정된 날짜 "로 분류 저장합니다.
[버그]
- 단위를 scrapping 때, 어떤 "화물"단위뿐만 아니라 스크랩 있는지 확인하십시오.
- 단위가 다른 단위를 지휘하고있다는 것이 파괴되면, 두 (미사일 때로는 서성) 죽이고 있는지 확인합니다.
- 정확하게 알림을 생성하지 않도록 제거 문학의 원인이되었다 버그를 교정.
- 연구 또는 무역 거래 인해 그것을 지불하는 자금의 부족 AI (당 회전 계약)에 취소하거나 제거하는 경우에 대한 알림 언어를 변경. 그것은 현재 올바르지 않습니다 "때문에 전쟁의"알림을 표시했다.
- 전문가의 도시 개수 및 번호의 불행이 긴 게임의 과정을 통해 잘못된되기 원인이 될 수있는 문제를 교정.
- 연소로 적함 오래된 기술을 변경.
- 고정 한국어 과학 건물 이용.
- 사용자에게 현실에서, 도시 파업이 계속 활성 때 그들의 차례를, 최종 수없는 인상을 준 도시 스트라이크 문제가 해결되었습니다.
- 크래시 : 주 메뉴로 종료할 때 핫 자리에 발생할 수있는 충돌 해결되었습니다.
- 크래시 : 단위가 요새로 너무 가까이 서에 의해 제거되었을 때 발생할 수있는 충돌 해결되었습니다.
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