<a name="patch-riven" class="anchor" id="patch-riven"></a><strong class="riven">Riven</strong> <div><strong class="pn_black">Summary:</strong> We lowered Riven’s base attack damage but increased her attack damage per level to compensate. Additionally, Broken Wings’ damage has been decreased and Valor’s shield duration was shortened. </div> <div class="pn_darkred"> Riven’s burst damage is just too high at early levels, so we’re dulling her blade. Broken Wings scaling off total AD from bonus AD means that Riven will do better when she’s behind (because she won’t be able to buy so much raw AD), but worse when she’s far ahead. We’re reducing the duration of Valor to hit some of Riven’s flexibility in lane – if she’s going to rely on Valor’s shield to trade damage, she’ll need to commit quickly or risk losing the shield. </div> <div><strong>General</strong> </div> <ul><li>Base attack damage reduced to 54 (from 56.7) </li> <li>Attack damage per level increased to 3 (from 2.7) </li></ul> <div><strong>Q - Broken Wings</strong> </div> <ul><li>Damage per strike decreased to 10/30/50/70/90 (+40/45/50/55/60% total attack damage) (from 30/55/80/105/130 (+70% bonus attack damage)) </li></ul> <div><strong>E - Valor</strong> </div> <ul><li>Shield duration reduced to 1.5 seconds (from 2.5 seconds) </li></ul>
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