<p><br></p><p><br></p><p>번역 하고 싶은데 지금 셤 공부중이라 중요한거만 밑에 리플로 써드림...</p><p><br></p><p>걍 자잘하게 애니메이션 추가 이런거는 번역안하겠음..</p><p><br></p><p><div class="subject" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-family: sans-serif; vertical-align: baseline; color: rgb(65, 65, 66); line-height: 15px; background-color: rgb(243, 243, 243); "><div id="topic_subject" style="margin: 0px; padding: 5px 0px 0px; border: 0px; outline: 0px; font-style: inherit; font-family: inherit; vertical-align: baseline; "><h1 style="margin: 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; font-weight: bolder; font-style: inherit; font-size: 23px; font-family: helvetica; vertical-align: baseline; color: rgb(51, 51, 51); line-height: 1em; letter-spacing: -0.5px; ">Changelog v1.090 - Preview (The Melee Update)<div class="tools_container" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-weight: inherit; font-style: inherit; font-family: inherit; vertical-align: baseline; display: inline-block; "></div></h1></div></div><div class="text" style="margin: 0px; padding: 0px 0px 10px; border: 0px; outline: 0px; font-family: arial; vertical-align: baseline; color: rgb(51, 51, 51); line-height: 16px; min-height: 75px; word-wrap: break-word; background-color: rgb(243, 243, 243); ">The Melee update is coming soon. Here's a preview of what's in store. <br><br><a target="_blank" href="https://d37wxxhohlp07s.cloudfront.net/s3_images/799497/meleeLove.jpg?1349242644" rel="nofollow" style="margin: 0px; padding: 0px; border: 0px; outline: none; font-style: inherit; font-family: inherit; vertical-align: baseline; color: rgb(25, 81, 144); "><img alt="" src="https://d37wxxhohlp07s.cloudfront.net/s3_images/799497/meleeLove_inline.jpg?1349242644" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-style: inherit; font-family: inherit; vertical-align: baseline; max-width: 100%; "></a> <br><br>--------------------------------------------------------------------------------- <br><u><b>Additions</b></u> <br><br><b>Effects</b> <br>- Blood decals appear on ground <br>- New blood hit particles to emphasize enemy hits <br><br><b>New Weapons - Level 15+</b> <br>- Aluminum Baseball Bat - blunt weapon <br>- Combat Knife - small bladed weapon <br>- Wakizashi - shorter, faster Japanese blade <br>- Survival Ax - modern one handed ax <br>- Morning Star - reproduction blunt weapon <br><br><b>Animations</b> <br>- Additional attack animations for one handed melee weapons <br>- Additional attack animations for two handed melee weapons <br><br><b>Sounds</b> <br>- Exertion sounds for survivors <br>- Hurt sounds for survivors and zombies <br>- Footstep sounds for survivors <br>- Some new interface sounds (movement confirmation, failure) <br><br><b>Enemies</b> <br>- New "Bruiser" enemy at higher levels, has 100% chance of knockback <br>- New zombie attack animations, overhead strikes, kicks <br><br><b>Interface</b> <br>- Added arrows to rollovers for weapons for quicker comparison <br>- Added location information to mission report screen <br>- Added paging to Survivor and Loot tabs on mission report screen <br>- Text chatter during missions from survivors to give feedback on events <br>- Weapon information is now displayed relative to the survivor equipping it when in the Survivor windows or assigning to missions/defensive buildings <br>- Added MISS and DODGE messages to combat for survivors using melee weapons to better communicate combat system <br><br><b>Gameplay</b> <br>- 'Ammo Cost' is now displayed in Weapon info panels (for future Ammo update) <br>- Changed Automated Mission calculations to account for new DPS <br>- Automated Missions now display text rating, instead of percentage <br><br><b>Zombies</b> <br>- Zombies can now cause knockback to survivors <br>- Zombies have 'hit/injury' animations, adding stopping power to weaponry (base on knockback chance) <br>- Zombie attacks have a chance to break reloading and scavenging <br>- Larger & tougher enemies have higher nudge and knockback chances <br><br>--------------------------------------------------------------------------------- <br><u><b>Changes</b></u> <br><br><b>Weapon Balance</b> <br>- Re-balanced nearly all melee weapons <br>- Moved Hatchet level range from 5-10 to 10-14 <br>- Adjusted some mid-level pistols and sub machine guns to balance DPS <br><br><b>General</b> <br>- Fixed Damage Per Second (DPS) calculations <br>- Calculations for DPS now take bursts, capacity and reload times into account <br>- Effect of Gear and Survivor skills now show on weapon rollovers in equip screens <br>- Changed Mission Success Chance to text rather than percentages <br>- Reduced overall chance of injuries from Automated missions <br>- Changed automated mission success to be more evenly weighted off number of survivors and weapon DPS <br>- Removed "Reloading" text bubbles to make sure reload indicators always show <br>- Bullet tracer fire now plays more often <br><br><b>Combat</b> <br>- Changed Attack Speed to Attacks per Second <br>- Increased attack speed on a large number of melee weapons <br>- Zombies now have chance to "nudge" survivors on hit <br>- Zombies now have chance to "knockback" survivors on hit <br>- Reloading can be broken by nudges and knockbacks <br>- Scavenging can be broken by nudges and knockbacks <br>- Healing can be broken by nudges and knockbacks <br>- Survivors have a reduced chase range when using melee <br>- Fixed survivor AI to chase down nearby enemies when enemy is attacking teammates <br>- Survivors no longer endlessly chase zombies <br>- Survivors with less than 50% health will go into preservation mode and not actively chase enemies in melee <br><br><b>Zombies</b> <br>- Zombies can now "sense" survivors that are close behind them <br><br><b>Survivors</b> <br>- All survivor classes now increase their Melee and Ranged combat skill by 5% per level <br>- Made Medics have a Blade specialization <br>- Made Scavengers have a Blunt specialization <br>- Made Recons have a Blade specialization <br><br><b>Morale</b> <br>- Increased the importance of food and water stocks for morale <br><br>--------------------------------------------------------------------------------- <br><u><b>Fixes</b></u> <br>- Added upgrade times to Wheel of Misfortune <br>- Performance and memory optimisations to pathfinding <br>- Fixed survivors assigned to watchtowers from being stuck in rubble during zombie attacks <br>- Fixed combat sound playback <br>- Fixed zombie attacks occurring when only one survivor is in the compound but is being retrained <br>- Fixed 'lockout' bug in which some locations would not display lock timers on the map <br>- Loot items of the same type are now consolidated on mission report screen <br>- GPU RAM is now completely cleared between game scenes <br>- Various memory and performance optimisations <br>- Various small bug fixes</div></p>
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