<p><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">ELO와 MMR 관련</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">음 두개의 차이에 대해 말하기 전에</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">라이엇이 바라는, 라이엇의 목적, 목표에 대해 알 필요가 있어.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">일단 라이엇은 실력이 최대한 비슷한 플레이어들을 서로 매치 시켜서</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">최대한 박빙의 게임을 만들고 그로 인해 모든 플레이어가 최선을 다하고</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">이기거나 지거나 승패에 관계없이 '즐길' 수 있도록 하는 것이 첫째 목표야</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">하지만 pvp대전의 경우</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">승과 패는 동일한, (탈주의 경우 무조건 패로 처리되기때문에 여기서는 논외로 한다.) 제로섬 게임으로서</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">이기는 사람이 있다면 지는 사람이 있기 마련이야.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">하지만 이기는 사람이 항상 이긴다면 시시함을 느낄것이고, (물론 양학을 즐기는 사이코패스는 예외)</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">지는 사람이 항상 진다면 그 사람은 곧 좌절감을 느낄 것이고,</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">이 두가지 경우 모두 위 라이엇의 목표에 반하는 경우야.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">따라서 최대한 비슷한 실력의 유저들끼리 매치시켜서 양 팀의 승률을 50%에 수렴하도록 하는 시스템이</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">바로 ELO시스템이라고 할 수 있어.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">ELO시스템의 전제 조건은</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">1. 최상위 혹은 최하위 플레이어가 아닐것.(자신의 위와 아래에 충분한 수의 플레이어들이 있을 것)</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">2. 충분한 수의 게임을 할 것.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">두가지야</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">저 두가지가 충족되는 한 승률은 50%에 수렴되고,(오차범위(목표치)는 48~52%라고 라이엇에서 공지한 바 있음.)</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">사람들은 모두 박빙의 겜을 즐기게 되는 것이지.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">의문점 : 가끔 자기 승률 60%대나 이러는 사람들은 뭔가여.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">답변 : 위의 조건중 적어도 한가지를 만족시키지 않은 경우임. 대부분 2번의 경우를 만족시키지 못함.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">결론 : 겜 존나 하다보면 결국 50%로 수렴함.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">이것이 일단 ELO시스템(노멀에 적용, 랭크는 확실치 않음)에 대한 간략한 설명임.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">다음으로 MMR시스템을 설명하기 전에</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">이것 또한 라이엇의 목적, 목표에 대해 알아둘 필요가 있어.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">이것은 랭크게임에만 국한되는 얘기인데 라이엇은 유저들이 자신의 실제 실력에 걸맞은 랭크계급을 갖게 되는걸 원함.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">따라서 라이엇은 위의 ELO의 시스템을 따라 승률을 50%로 맞춰주는 한편, 랭크계급과 실력의 일치화까지 고려하려고 함.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">따라서 지금까지의 승패 등의 기록(이부분은 확실치 않음, 누군가는 리폿이나, kda 등이 들어간다는 유언비어를 유포하기도 함.)을 통해</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">그 사람의 실력이 어느정도인가를 평가하게 되는 보이지않는 수치, 즉 MMR이라는 개념을 도입하게 됨.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">MMR 시스템의 목적을 다시한번 생각해 보았을때,</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">라이엇이 바라는 것은 랭크 계급과 실력의 일치화. 곧 랭크와 실력의 괴리를 줄여주기 위한 것으로</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">MMR과 랭크가 차이가 많이 날 수록, 승패의 LP 변동폭의 차가 큰 경향이 있다.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">또한 MMR, 실제 실력이라고 생각되는 수치가 랭크에 비해 높을 수록 오르는 폭이 크고</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">반대의 경우에는 떨어지는 폭이 크지.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">이렇게 점점 자신의 실력(MMR)과 랭크가 일치해 감에 따라 그 점수등락폭이 줄어들고</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">일치한 랭크대에서는 1승 1패가 반복되어도 LP의 변동이 거의 없는, 정체된, 즉 '알맞은' 보상(랭크계급)을 받게 되는 것이지.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">의문점 : 왜 티어1에서는 존내 조금 오르나요?</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">답변 : 티어1에서 상위 계급 5티어로 가는 경우 그 유저의 실력이 원래 병신인데 운좋아서 잠깐 올라갔을때, 다시 되돌릴 수 없음.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">이는 MMR시스템에 있는 치명적 오류인 '계급간 강등은 게임을 하는한 제외' 때문에 생긴 결과임.</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">따라서 확실한 실력 검증을 하기 전까지는(MMR이 실제 랭크보다 월등히 높다고 생각되기 전까지) 계급상승을 최대한 보류하고</span><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><br style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;"><span style="font-family: Verdana, Arial, Gulim; font-size: 12px; line-height: 19px;">최대한 검증이 된 경우에만 올라간다는 뜻임.</span></p><p><span style="font-family: Verdana, Arial, Gulim; 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