<div><br /></div> <div> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#General" style="outline: 0px; color: #ad835a">GENERAL</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Pools of Reflection have been added to the game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Pools of Reflection provide a 25% bonus to experience</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This experience bonus persists on logout</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Nephalem Glory has been added to the game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Occasionally during battle, monsters will drop Power Globes when damaged or killed</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This buff can stack up to three times</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">New hero stats have been added to the game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Life Steal has been redesigned and is now less effective at higher character levels <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">At level 60, Life Steal is reduced to 10% effectiveness</li></ul></li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players may not resurrect at their body during a Boss encounter</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players may only resurrect at their body a maximum of three times in a row</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Player hit boxes have been adjusted to more closely represent character models <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Both male and female models of the same class share the same size hit box</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Followers now automatically level with characters</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Quests now occasionally grant item rewards when completed during the leveling process</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Gold can no longer be traded</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Graphics engine has been up..dated to support reflections <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Reflections can be turned on in the Options > Video menu</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><em style="margin: 0px; padding: 0px; border: 0px; outline: 0px">Note: This setting is not recommended for players running minimum system specifications</em></li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Bosses" style="outline: 0px; color: #ad835a">BOSSES</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Many bosses have had their mechanics revisted and retuned <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The following bosses have received the largest changes to their encounters: <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Maghda</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Siegebreaker</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Azmodan</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Iskatu</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above: <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The Butcher</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Zoltun Kulle</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Belial</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Ghom</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Siegebreaker</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Rakanoth</li></ul></li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Classes" style="outline: 0px; color: #ad835a">CLASSES</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All classes have undergone significant revision. Additional details and patch notes will be available in the near future. In the meantime, we encourage you to log in and explore the new changes for yourself!</li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#CraftingArtisans" style="outline: 0px; color: #ad835a">CRAFTING AND ARTISANS</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Crafting has received several quality of life changes <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Crafting materials have been condensed into two item level tiers: 1-60 and 60-70 <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All crafting materials currently in character inventories and stash have been converted accordingly</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><em style="margin: 0px; padding: 0px; border: 0px; outline: 0px">Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system</em></li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Items purchased from vendors are now flagged as such, and cannot be salvaged</li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Difficulty" style="outline: 0px; color: #ad835a">DIFFICULTY</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The difficulty system has been completely revised <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Nightmare, Hell, and Inferno modes have been removed</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Difficulty is now dynamic and monsters will level up with your characters</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6) <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Normal, Hard, and Expert are immediately available</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Master unlocks upon completing Act IV</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Torment unlocks upon reaching level 60</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Each level offers new bonuses and rewards, visible in the difficulty selection menu</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">You can now lower your difficulty setting in-game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">However, increasing your difficulty still requires exiting your current game</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This option is disabled in Hardcore mode</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">To account for these changes, monster density has been adjusted across all Acts</li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Events" style="outline: 0px; color: #ad835a">EVENTS</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><a name="#CursedChests" style="outline: 0px; color: #ad835a"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Cursed Objects</strong></a> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">These events offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><a name="#InfernalMachines" style="outline: 0px; color: #ad835a"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Infernal Machines</strong></a> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Torment level difficulty is now required to use Infernal Machines</li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Items" style="outline: 0px; color: #ad835a">ITEMIZATION (LOOT 2.0)</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Itemization has undergone a major overhaul: <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Legendary and Set items are now Bind on Account <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The Smart Drop system has been implemented <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All items that drop have a chance to roll as "Smart Loot"</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">New item affixes have been added to the game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Item properties have been separated into two categories: Primary and Secondary <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This is to prevent stats that directly and indirectly increase character power from competing with one another</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Legendary powers now roll in a range, instead of a static amount <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Example: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores [75-100] spirit”</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All Legendary items have been reworked with one or all of the above points in mind</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Potions have been condensed to a single type; they now provide 60% of your total health when consumed <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All Potions currently in character inventories or stashes will be converted to the new Potion type</li></ul></li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Monsters" style="outline: 0px; color: #ad835a">MONSTERS</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Monster affixes have been revisited and retuned <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Arcane Enchanted <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Spawn effect now shows which direction it will start rotating</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Desecrator <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Damage now begins low, but quickly ramps up to its maximum damage</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Frozen <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Increased the number of Frozen crystals spawned by monsters with this affix</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Frozen no longer increases how many crystals are spawned based on the number of players in the game</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Frozen crystals now deal area of effect damage over time to players as they build up to their explosion</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Jailer <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Now does a small amount of damage when applied to the player</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Vortex <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Now does a small amount of damage when applied to the player</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Mortar <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Now has an outer impact area that does less damage than the center of impact</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Now detonates if they vertically hit a wall</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Plagued <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Monsters with this affix now sometimes drop a pool under players as well as under themselves</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Reflects Damage <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">No longer reflects a portion of incoming damage</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Now reflects a fixed amount of damage per attack</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Elite and Champion monsters now have five new possible affixes <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Frozen Pulse:</strong> A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Orbiter:</strong> A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Poison Enchanted:</strong> Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Thunderstorm:</strong> A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Wormhole:</strong> A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere</li></ul></li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Monster density has been revisited <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Density has been retuned around the new difficulty system</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Elite and Champion packs can now spawn in a larger variation of pack sizes</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Wasp projectiles can now be dodged and blocked</li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Paragon" style="outline: 0px; color: #ad835a">PARAGON (PARAGON 2.0)</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The Paragon leveling system has been completely revamped <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">There is no longer a cap on the number of Paragon levels a player can gain</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Paragon levels are now account-wide and shared across all characters <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Note that Paragon levels are tracked independently between Hardcore and Normal modes</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">With these changes in mind, the Paragon leveling curve has been u..pdated</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)</li></ul></li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Social" style="outline: 0px; color: #ad835a">SOCIAL FEATURES</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Clans and Communities have been added to the game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><a name="#Clans" style="outline: 0px; color: #ad835a"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Clans</strong></a> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Joining or creating a clan displays your clan tag next to your name</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Clans support up to 120 members and require an invitation to join</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players may only be a member of one Clan at a time</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><a name="#Community" style="outline: 0px; color: #ad835a"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Communities</strong></a> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players may join any number of Communities they wish</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Communities can be designated as Private or Public; Private Communities require invitation to join</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Communities are organized by categories, including but not limited to Classes, Regional, and Game Type</li></ul></li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#UI" style="outline: 0px; color: #ad835a">USER INTERFACE</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Several quality of life changes have been applied to the User Interface <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The Difficulty and Game Creation menus have been completely redone</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The in-game Menu has been revised</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The waypoint list has been replaced with a waypoint map</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Skill tooltips now show damage type if Advanced Tooltips are enabled</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Several new social options have been added to support Clans and Communities <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">These can be accessed in the Options > Gameplay menu</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">New chat colors associated with Clans and Communities have been added</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">There is now an option to enable icons for dropped items instead of text <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This can be enabled in the Options > Gameplay menu</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">There is now an option to automatically skip all cut scenes <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This can be enabled in the Options > Gameplay menu</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Item labels for Gold piles are no longer displayed <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This is to reduce visual clutter; values are still displayed when gold is picked up</li></ul></li></ul></li></ul></div>
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