모바일 오유 바로가기
http://m.todayhumor.co.kr
분류 게시판
베스트
  • 베스트오브베스트
  • 베스트
  • 오늘의베스트
  • 유머
  • 유머자료
  • 유머글
  • 이야기
  • 자유
  • 고민
  • 연애
  • 결혼생활
  • 좋은글
  • 자랑
  • 공포
  • 멘붕
  • 사이다
  • 군대
  • 밀리터리
  • 미스터리
  • 술한잔
  • 오늘있잖아요
  • 투표인증
  • 새해
  • 이슈
  • 시사
  • 시사아카이브
  • 사회면
  • 사건사고
  • 생활
  • 패션
  • 패션착샷
  • 아동패션착샷
  • 뷰티
  • 인테리어
  • DIY
  • 요리
  • 커피&차
  • 육아
  • 법률
  • 동물
  • 지식
  • 취업정보
  • 식물
  • 다이어트
  • 의료
  • 영어
  • 맛집
  • 추천사이트
  • 해외직구
  • 취미
  • 사진
  • 사진강좌
  • 카메라
  • 만화
  • 애니메이션
  • 포니
  • 자전거
  • 자동차
  • 여행
  • 바이크
  • 민물낚시
  • 바다낚시
  • 장난감
  • 그림판
  • 학술
  • 경제
  • 역사
  • 예술
  • 과학
  • 철학
  • 심리학
  • 방송연예
  • 연예
  • 음악
  • 음악찾기
  • 악기
  • 음향기기
  • 영화
  • 다큐멘터리
  • 국내드라마
  • 해외드라마
  • 예능
  • 팟케스트
  • 방송프로그램
  • 무한도전
  • 더지니어스
  • 개그콘서트
  • 런닝맨
  • 나가수
  • 디지털
  • 컴퓨터
  • 프로그래머
  • IT
  • 안티바이러스
  • 애플
  • 안드로이드
  • 스마트폰
  • 윈도우폰
  • 심비안
  • 스포츠
  • 스포츠
  • 축구
  • 야구
  • 농구
  • 바둑
  • 야구팀
  • 삼성
  • 두산
  • NC
  • 넥센
  • 한화
  • SK
  • 기아
  • 롯데
  • LG
  • KT
  • 메이저리그
  • 일본프로야구리그
  • 게임1
  • 플래시게임
  • 게임토론방
  • 엑스박스
  • 플레이스테이션
  • 닌텐도
  • 모바일게임
  • 게임2
  • 던전앤파이터
  • 마비노기
  • 마비노기영웅전
  • 하스스톤
  • 히어로즈오브더스톰
  • gta5
  • 디아블로
  • 디아블로2
  • 피파온라인2
  • 피파온라인3
  • 워크래프트
  • 월드오브워크래프트
  • 밀리언아서
  • 월드오브탱크
  • 블레이드앤소울
  • 검은사막
  • 스타크래프트
  • 스타크래프트2
  • 베틀필드3
  • 마인크래프트
  • 데이즈
  • 문명
  • 서든어택
  • 테라
  • 아이온
  • 심시티5
  • 프리스타일풋볼
  • 스페셜포스
  • 사이퍼즈
  • 도타2
  • 메이플스토리1
  • 메이플스토리2
  • 오버워치
  • 오버워치그룹모집
  • 포켓몬고
  • 파이널판타지14
  • 배틀그라운드
  • 기타
  • 종교
  • 단어장
  • 자료창고
  • 운영
  • 공지사항
  • 오유운영
  • 게시판신청
  • 보류
  • 임시게시판
  • 메르스
  • 세월호
  • 원전사고
  • 2016리오올림픽
  • 2018평창올림픽
  • 코로나19
  • 2020도쿄올림픽
  • 게시판찾기
  • 오유인페이지
    개인차단 상태
    니콜라테슬라님의
    개인페이지입니다
    가입 : 11-01-08
    방문 : 1100회
    닉네임변경 이력
    회원차단
    회원차단해제
    게시물ID : diablo3_138377
    작성자 : 평정컴퓨터
    추천 : 0
    조회수 : 831
    IP : 121.185.***.223
    댓글 : 6개
    등록시간 : 2014/02/26 07:33:24
    http://todayhumor.com/?diablo3_138377 모바일
    [영어]북미패치내용
    <div><br /></div> <div> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#General" style="outline: 0px; color: #ad835a">GENERAL</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Pools of Reflection have been added to the game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Pools of Reflection provide a 25% bonus to experience</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This experience bonus persists on logout</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Nephalem Glory has been added to the game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Occasionally during battle, monsters will drop Power Globes when damaged or killed</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This buff can stack up to three times</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">New hero stats have been added to the game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Life Steal has been redesigned and is now less effective at higher character levels <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">At level 60, Life Steal is reduced to 10% effectiveness</li></ul></li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players may not resurrect at their body during a Boss encounter</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players may only resurrect at their body a maximum of three times in a row</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Player hit boxes have been adjusted to more closely represent character models <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Both male and female models of the same class share the same size hit box</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Followers now automatically level with characters</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Quests now occasionally grant item rewards when completed during the leveling process</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Gold can no longer be traded</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Graphics engine has been up..dated to support reflections <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Reflections can be turned on in the Options > Video menu</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><em style="margin: 0px; padding: 0px; border: 0px; outline: 0px">Note: This setting is not recommended for players running minimum system specifications</em></li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Bosses" style="outline: 0px; color: #ad835a">BOSSES</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Many bosses have had their mechanics revisted and retuned <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The following bosses have received the largest changes to their encounters: <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Maghda</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Siegebreaker</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Azmodan</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Iskatu</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above: <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The Butcher</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Zoltun Kulle</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Belial</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Ghom</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Siegebreaker</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Rakanoth</li></ul></li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Classes" style="outline: 0px; color: #ad835a">CLASSES</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All classes have undergone significant revision. Additional details and patch notes will be available in the near future. In the meantime, we encourage you to log in and explore the new changes for yourself!</li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#CraftingArtisans" style="outline: 0px; color: #ad835a">CRAFTING AND ARTISANS</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Crafting has received several quality of life changes <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Crafting materials have been condensed into two item level tiers: 1-60 and 60-70 <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All crafting materials currently in character inventories and stash have been converted accordingly</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><em style="margin: 0px; padding: 0px; border: 0px; outline: 0px">Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system</em></li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Items purchased from vendors are now flagged as such, and cannot be salvaged</li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Difficulty" style="outline: 0px; color: #ad835a">DIFFICULTY</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The difficulty system has been completely revised <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Nightmare, Hell, and Inferno modes have been removed</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Difficulty is now dynamic and monsters will level up with your characters</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6) <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Normal, Hard, and Expert are immediately available</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Master unlocks upon completing Act IV</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Torment unlocks upon reaching level 60</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Each level offers new bonuses and rewards, visible in the difficulty selection menu</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">You can now lower your difficulty setting in-game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">However, increasing your difficulty still requires exiting your current game</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This option is disabled in Hardcore mode</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">To account for these changes, monster density has been adjusted across all Acts</li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Events" style="outline: 0px; color: #ad835a">EVENTS</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><a name="#CursedChests" style="outline: 0px; color: #ad835a"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Cursed Objects</strong></a> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">These events offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><a name="#InfernalMachines" style="outline: 0px; color: #ad835a"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Infernal Machines</strong></a> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Torment level difficulty is now required to use Infernal Machines</li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Items" style="outline: 0px; color: #ad835a">ITEMIZATION (LOOT 2.0)</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Itemization has undergone a major overhaul: <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Legendary and Set items are now Bind on Account <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The Smart Drop system has been implemented <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All items that drop have a chance to roll as "Smart Loot"</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">New item affixes have been added to the game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Item properties have been separated into two categories: Primary and Secondary <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This is to prevent stats that directly and indirectly increase character power from competing with one another</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Legendary powers now roll in a range, instead of a static amount <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Example: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores [75-100] spirit”</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All Legendary items have been reworked with one or all of the above points in mind</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Potions have been condensed to a single type; they now provide 60% of your total health when consumed <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">All Potions currently in character inventories or stashes will be converted to the new Potion type</li></ul></li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Monsters" style="outline: 0px; color: #ad835a">MONSTERS</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Monster affixes have been revisited and retuned <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Arcane Enchanted <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Spawn effect now shows which direction it will start rotating</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Desecrator <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Damage now begins low, but quickly ramps up to its maximum damage</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Frozen <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Increased the number of Frozen crystals spawned by monsters with this affix</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Frozen no longer increases how many crystals are spawned based on the number of players in the game</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Frozen crystals now deal area of effect damage over time to players as they build up to their explosion</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Jailer <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Now does a small amount of damage when applied to the player</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Vortex <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Now does a small amount of damage when applied to the player</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Mortar <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Now has an outer impact area that does less damage than the center of impact</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Now detonates if they vertically hit a wall</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Plagued <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Monsters with this affix now sometimes drop a pool under players as well as under themselves</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Reflects Damage <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">No longer reflects a portion of incoming damage</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Now reflects a fixed amount of damage per attack</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Elite and Champion monsters now have five new possible affixes <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Frozen Pulse:</strong> A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Orbiter:</strong> A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Poison Enchanted:</strong> Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Thunderstorm:</strong> A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Wormhole:</strong> A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere</li></ul></li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Monster density has been revisited <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Density has been retuned around the new difficulty system</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Elite and Champion packs can now spawn in a larger variation of pack sizes</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Wasp projectiles can now be dodged and blocked</li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Paragon" style="outline: 0px; color: #ad835a">PARAGON (PARAGON 2.0)</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The Paragon leveling system has been completely revamped <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">There is no longer a cap on the number of Paragon levels a player can gain</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Paragon levels are now account-wide and shared across all characters <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Note that Paragon levels are tracked independently between Hardcore and Normal modes</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">With these changes in mind, the Paragon leveling curve has been u..pdated</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)</li></ul></li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#Social" style="outline: 0px; color: #ad835a">SOCIAL FEATURES</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Clans and Communities have been added to the game <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><a name="#Clans" style="outline: 0px; color: #ad835a"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Clans</strong></a> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Joining or creating a clan displays your clan tag next to your name</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Clans support up to 120 members and require an invitation to join</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players may only be a member of one Clan at a time</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none"><a name="#Community" style="outline: 0px; color: #ad835a"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px; color: #f3e6d0">Communities</strong></a> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Players may join any number of Communities they wish</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Communities can be designated as Private or Public; Private Communities require invitation to join</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Communities are organized by categories, including but not limited to Classes, Regional, and Game Type</li></ul></li></ul></li></ul> <p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"></p> <h3 style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 22px; font-weight: normal; line-height: normal; font-family: 'Palatino Linotype', Times, serif; color: #f3e6d0; background-color: #12110f"><strong style="margin: 0px; padding: 0px; border: 0px; outline: 0px"><img alt="" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/NKPZD1ORL60Z1393361603868.png" style="margin: 0px; padding: 0px; border: 0px; outline: 0px; max-width: 100%; width: 35px; height: 35px; float: left" /><a name="#UI" style="outline: 0px; color: #ad835a">USER INTERFACE</a></strong></h3> <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none; color: #a99877; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; background-color: #12110f"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Several quality of life changes have been applied to the User Interface <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The Difficulty and Game Creation menus have been completely redone</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The in-game Menu has been revised</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">The waypoint list has been replaced with a waypoint map</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Skill tooltips now show damage type if Advanced Tooltips are enabled</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Several new social options have been added to support Clans and Communities <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">These can be accessed in the Options > Gameplay menu</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">New chat colors associated with Clans and Communities have been added</li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">There is now an option to enable icons for dropped items instead of text <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This can be enabled in the Options > Gameplay menu</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">There is now an option to automatically skip all cut scenes <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This can be enabled in the Options > Gameplay menu</li></ul></li> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">Item labels for Gold piles are no longer displayed <ul style="margin: 0px; padding: 0px 0px 0px 1em; border: 0px; outline: 0px; list-style-type: none"> <li style="margin: 0px 0px 0px 1em; padding: 0px; border: 0px; outline: 0px; list-style: disc outside none">This is to reduce visual clutter; values are still displayed when gold is picked up</li></ul></li></ul></li></ul></div>

    이 게시물을 추천한 분들의 목록입니다.
    푸르딩딩:추천수 3이상 댓글은 배경색이 바뀝니다.
    (단,비공감수가 추천수의 1/3 초과시 해당없음)

    죄송합니다. 댓글 작성은 회원만 가능합니다.

    번호 제 목 이름 날짜 조회 추천
    215
    xp대상 공격예정 [3] 평정컴퓨터 14/03/22 08:16 110 0
    214
    아이템 관련 핫픽스예정이랍니다. [8] 평정컴퓨터 14/03/22 05:37 493 0
    213
    지.. 지능 어디갔냐? ㅠㅠ [3] 평정컴퓨터 14/03/21 10:59 388 0
    212
    난이도와 아이템의 관계 [2] 평정컴퓨터 14/03/21 10:05 355 0
    211
    구.. 구멍 어딨니? ㅠㅠㅠ [5] 평정컴퓨터 14/03/20 16:58 394 0
    210
    현금 경매장 없어져서 좋긴한데 [1] 평정컴퓨터 14/03/12 08:10 250 0
    209
    북미 오늘자 핫픽스와 패치 [6] 평정컴퓨터 14/03/12 07:01 484 1
    208
    북미 2.0.2 패치됬군요. [7] 평정컴퓨터 14/03/05 08:57 303 0
    207
    아 2.0.1.. 평정컴퓨터 14/02/27 06:26 119 0
    북미패치내용 [5] 평정컴퓨터 14/02/26 07:33 156 0
    205
    하지마(개정색).gif [1] 평정컴퓨터 14/02/17 22:49 243 1
    204
    디버깅.gif [1] 평정컴퓨터 14/02/17 20:21 42 2
    203
    고게 익명 아디 매일 안바뀌는분? [8] 평정컴퓨터 14/02/04 18:37 60 0
    202
    느려진 SSD를 처음 샀을때만큼 빨라진다? 이게 사실일까요?? 영문주의 [5] 평정컴퓨터 14/01/27 20:14 92 0
    201
    탁구선수가 뼈그맨인듯.유툽 [4] 평정컴퓨터 14/01/26 21:51 133 5
    200
    써프라이~~스!!! [2] 평정컴퓨터 14/01/26 11:34 31 3
    199
    알고리즘 도전 우승자 발표. [2] 평정컴퓨터 14/01/24 14:29 81 4
    198
    알고리즘 도전하실분?? [1] 평정컴퓨터 14/01/22 23:43 35 0
    197
    문제풀이 도전하실분? [4] 평정컴퓨터 14/01/21 18:24 60 0
    196
    알고리즘에 대한 지극히 개인적인 생각. 평정컴퓨터 14/01/21 15:59 44 0
    195
    깜놀.gifs [1] 평정컴퓨터 14/01/18 22:57 90 3
    194
    기관에서 갑질만하던 기획자 출신이라 그런지.... [1] 평정컴퓨터 14/01/17 18:21 49 2
    193
    Joffery-I Hate Celebrity Culture [2] 평정컴퓨터 14/01/17 07:05 25 0
    192
    알고리즘 트레이닝 사이트 [4] 평정컴퓨터 14/01/15 11:35 104 18
    191
    오 플그래머 게시판이 드뎌 ^^ [1] 평정컴퓨터 14/01/14 21:45 53 0
    190
    아... 지르고 싶다. 하앍 ^^ [3] 평정컴퓨터 14/01/13 15:12 95 2
    189
    토렌트? 평정컴퓨터 14/01/13 10:25 68 4
    188
    백신은 역시 카스퍼스키, 빗디펜더군요. [1] 평정컴퓨터 14/01/10 22:04 61 1
    186
    맥 10.9 매버릭스 아오 답답하네요. [2] 평정컴퓨터 13/10/08 11:54 74 0
    [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [다음10개▶]
    단축키 운영진에게 바란다(삭제요청/제안) 운영게 게시판신청 자료창고 보류 개인정보취급방침 청소년보호정책 모바일홈