<span style="color:#333333;font-family:'source_sans_proregular', Arial;font-size:13px;line-height:15px;"><a target="_blank" href="https://mega.nz/#!B1YGGBBY!inRerel319alJxIuBCB0Vu4duQa8v-clavTW89lprOs">https://mega.nz/#!B1YGGBBY!inRerel319alJxIuBCB0Vu4duQa8v-clavTW89lprOs</a></span> <div><span style="color:#333333;font-family:'source_sans_proregular', Arial;font-size:13px;line-height:15px;"><br></span></div> <div><font color="#333333" face="source_sans_proregular, Arial"><span style="font-size:13px;line-height:15px;">다이나믹맵에서 랜더링 안되는 </span></font><span style="color:#333333;font-family:'source_sans_proregular', Arial;font-size:13px;line-height:15px;">AE2랑 MFR 블럭중에 육면체/계단 블럭들만 대강 나오게 수정/작성했습니다.</span></div> <div><span style="color:#333333;font-family:'source_sans_proregular', Arial;font-size:13px;line-height:15px;">압축파일 내용을 Dynmap 설정 폴더 안의 renderdata 폴더에 넣으면 됩니다.</span></div> <div><span style="color:#333333;font-family:'source_sans_proregular', Arial;font-size:13px;line-height:15px;"><br></span></div> <div><span style="color:#333333;font-family:'source_sans_proregular', Arial;font-size:13px;line-height:15px;">작업 기준 버전</span></div> <div><span style="color:#333333;font-family:'source_sans_proregular', Arial;font-size:13px;line-height:15px;"><br></span></div> <div><font color="#333333" face="source_sans_proregular, Arial"><span style="font-size:13px;line-height:15px;">Dynmap-2.3-forge-1.7.10.jar</span></font></div> <div><font color="#333333" face="source_sans_proregular, Arial"><span style="font-size:13px;line-height:15px;">appliedenergistics2-rv3-beta-6</span></font></div> <div><font color="#333333" face="source_sans_proregular, Arial"><span style="font-size:13px;line-height:15px;">MineFactoryReloaded-[1.7.10]2.8.2B1-195</span></font></div> <div><font color="#333333" face="source_sans_proregular, Arial"><span style="font-size:13px;line-height:15px;"><br></span></font></div>